“Fluffy” from Cloud, by Vincent Diamante and released in 2005.
Have you ever put down a game after a few hours (or minutes) or play and thought, “man, that was just so beautiful?” That’s Cloud.
I was exposed to this game at an IGDA meeting in Winnipeg about four years ago and it really stuck with me. Noah Decter-Jackson of Complex Games was leading a small presentation about indie games and the industry around it and one of his examples of alternative gameplay was Cloud. The wiki describes the game better than I ever could…
The game centers on a boy who dreams of flying while asleep in a hospital bed. The concept was partially based on lead designer Jenova Chen‘s childhood; he was often hospitalized for asthma and would daydream while alone in his room. Assuming the role of the boy, the player flies through a dream world and manipulates clouds to solve puzzles. The game was intended to spark emotions in the player that the video game industry usually ignored.
It’s about the experience and that’s what I love about indie games. I’ve been replaying Bit Blot’s Aquaria on the iPad and it’s been such a great time. The colours are lush, the music in headphones is immersive… Indie games don’t shortchange you on the emotional part of the game and it never feels contrived or forced like in some big budget films or games.
Anyway, back to Cloud. Episode 14 of Into the Score (my podcast on the in-depth study of video game music) tackled this game and features a great interview with the composer, Vincent Diamante. What a great guy and very generous with this time. Definitely check it out. He’s scored thatgamecompany‘s fl0w, Flower and Journey.
What I love about the game’s score is that the melodic theme is heard first in “Title” often present, but with strange harmonies below it that pull the listener in a different direction. The title really sets up the brightness and happy feel of theme, which leaves room for the composer to mess with it as the game progresses. In the second track from the game’s OST, called “Just About Ready,” the theme comes in at about 0:32 and it sounds nice, but is then followed by (what I think is) the VI chord with an appoggiatura, betraying the happy expectation that you thought was coming. This is what the whole game does 🙂
When we listen to “Fluffy Sweet,” we hear the theme of the game being elaborated and decorated through the harp and piano. Then what he does (and this is lovely), he turns the theme into the rhythmic ostinato upon which these lush, colourful and vibrant chords sustain overtop, creating this juxtaposing texture of rhythmic-but-consonant and harmonic-but-dissonant.
So much love for this score. The game is free, you can download it here.
See you soon!
Kenley
How opportune that you posted about this! I’m really excited to check the soundtrack to it and to “fl0w” out after hearing the “Journey” stuff that I wrote about recently. I’ve heard that the games were wonderful as well, so they’ve been added to my queue.
I’ve just finished listening to all three tracks you’ve mentioned. I LOVE love love those “subtle” dissonances. They aren’t really subtle at all, but I have a feeling that most players aren’t consciously disrupted by them because of how they fit in the overall context of the pieces. Excellent!
Just a heads up, Vincent Diamante didn’t have anything to do with flOw or Journey, both of those games are scored by Austin Wintory.
Due to popular demand, Wintory has been able to make both the soundtracks to Journey, and now flOw as well, available on iTunes for a very reasonable $4.99.